By YouAreDreaming

User ID: 52780494

You are an Avatar in a Simulated Virtual Reality Role-Playing Game

The Copenhagen Interpretation of Quantum Mechanics presents an argument that physical matter is only ever physical under measurement. This is known as particle-wave duality where a photon and electron behave either as a wave, or as a particle. The criteria for an electron or photon to become a particle requires one thing: measurement.

When a particle is observed ie measured, it collapses the wave function and the particle behaves like a solid object. The interference pattern that these particles produce happens when the particles are not being measured directly, rather the end result of their travel in time/space is recorded on photosensitive film.

In 1999, an experiment conducted by the University of of Vienna in Austria have observed wave-like behaviour in a beam of carbon-60 molecules - which are an order of magnitude larger than any other particles for which quantum interference effects have been observed.

Not only are sub-atomic particles subject to the laws of measurement, but so too are entire atoms and 60-atom molecules known as bucky balls. Carbon atoms which your body is compose of 18% carbon atoms. Many of which are not under observation, so can we assume that they are mostly wave-functions based on the Copenhagen Interpretation of Quantum Mechanics?

Max Tegmark who wrote, “The Mathematical Universe†challenged the measurement problem linked to a conscious observer stating all that is required is a single photon to measure another particle and wave-function happens. I agree, the phenomena of wave-function collapse is independent of a conscious observer but what Max doesn't connect to is the law of information conservation within a virtual reality simulation.

The Law of Information Conservation

A virtual reality will only render information that is being accessed. Information that is not being access will remain as data as rendering all the data breaks the laws of conservation. It is too costly to render every probability in superposition, it is too costly to render every particle as the load on the system would be to great.

The measurement problem in virtual reality terms means information has been accessed (observed) and now needs to be rendered (collapsed) by the virtual reality simulation. That is the law of information conservation at work in quantum mechanics.

This is why we have wave-function (particles in a state of superposition as probability distributions) because the do not require to be rendered as solid particles since nothing is taking a notable measurement (accessing that data).

This is the smoking gun as to why you are the product of information rendered into an avatar within a grand virtual reality simulation. We exist in a simulated digital Universe. Your idea of Time/Space in virtual reality terms must be explained to better understand how information processing produces the virtual reality that you currently exist in.

Time in virtual reality terms represents animation from one rendered frame of information to the next rendered frame. This means during each cycle of time, information processing by the virtual reality simulator is making calculations on the changes in the vectors of information before compiling and rendering the end result into a single 3rd dimensional hologram.

The process is very simple:

Access Information => Process Information => Render Information => Repeat frame-by-frame and we have Time.

Space in a virtual reality is also the emerging property of information. All the sub-atomic particles, atoms and systems they scale into exist as vectors of information within a 3rd dimensional Cartesian grid.

The information has the vector properties describing the distances in a three coordinate system (3rd dimensional reality, or XYZ on a Cartesian mathematical system) and to make space, the system renders the distances in the final rendered product of the reality frame.

Meaning space is only a simulation based on mathematical properties within the datastream of reality.

Now on to how your brain acts like a reality-rendering farm taking in sensory data (from the objective datastream of the virtual reality) and processes this data into a rendered frame of information which in turn is presented to you as an interface to this reality so you can act on the data accordingly.

Take all 5 sensory organs and note that all the energies, waves and molecules that stimulate the sensory organs STOP at the organ. Light does not continue down the optic nerve to the occipital lobe. It stops at the retina and is converted into electrochemical signals that travel through a chain of optical cells making of the nerve to a group of cells making up the occipital lobe.

In the occipital lobe, these electrical signals are further processed into the final rendered output of vision. What emerges is a visual approximation of the objective world as another type of virtual reality simulation. An interface.

Don't believe me, just close your eyes and cut of the flow of visual information. The visual output will stop rendering into view and you will not be able to properly interface with objects in your environment ie... walk over and pick up a pin on a haystack with your eyes closed.

The space that you see in your mind emerges from information processing hence it is Cartesian XYZ approximated distances, and not actual physical space like we think. In fact the entire sensory model of reality is based on how the mind “renderes†data into a view.

A computer has a computer screen by which it takes binary 0/1 data and from that data it has to render the data into a meaninful user-interface for the end user. An example is a browser with a link. To a computer all of that information is binary, but it can render from that information a user-interface to the data so you can click on a link and interact with the data.

The human brain doesn't have a physical computer screen by which the mind is rendering sensory information. It has achieved something far more incredible, it produces a type of holodeck in the mind. A 3rd dimensional interface where you can no walk to the rendered haystack and touch the rendered needle because how you engage this interface sends feedback to the body so it can actually walk over and pick up the pin.

But what is important to note. The pin you see in your mind, is not the physical pin in the objective world. It is an approximation of that pin based on sensory information. The pin you experience touching is a re-creation, a simulation of the physical pin and not the physical pin itself.

This is because we can only ever experience physical reality through information processing thus our experience of reality is already a virtual reality simulation. It has always been this way, and we function just fine through this interface. In every respect it is similar to the rendered browser on a computer screen allowing you to interact with information in a meaningful way.

Now back to the objective world as information, not particles. From a virtual reality perspective, the objective world can be reduced back to quantized bits of data which you are streaming real-time when you are interacting with your reality interface drawn in this 3D holodeck of the mind.

There really doesn't need to be any space or time, only information for you to have a vivid 3D experience of reality. All that is needed is data, and information processing unit (the brain) and the rendered interface (the output of sensory information).

As long as the larger reality simulator tracks how the data interacts, ie how particles interact with your body as you touch objects. The simulator just tracks the changes on the data, and syncs these changes with everything else participating in the virtual reality simulation.

So a physical atom doesn't need to be a physical atom all the time. You move a block, this causes an interaction on the data, so new properties of XYZ and other properties are adjusted mathematically and the server maintains the state of interaction so that the next person who encounters the changes in the data, has those changes rendered in their datastream.

We have a server (the objective reality) and the client (the human body) relationship with reality.

Nick Bolstrom famously quotes that a technology more advanced than ours could simulate reality, if this is true based on his calculations it's very likely you are already existing in a simulation. What Nick doesn't look at is how “nature†has already evolved the ability to simulate reality.

Examples of simulated reality by living systems has already been discussed. You are always simulating reality through sensory information processing. The human brain is a reality simulator. It is nature's perfected reality rendering farm.

We can also find reality simulations in at work everytime we fall asleep and dream. Dreams are yet another example of how we can simulate a 3rd dimensional reality expeirence. Unlike the physical world where all the particles have a fixed place for light to bounce back and be recorded by the eyes.

Our dreams take another amazing leap in information processing and also generates the objective dream world plotting it's own type of spacial geometry to represent distances between objects simulating 3D space. The dream also handles all of the interactions between each rendered dream frame to the next creating a simulation of Time.

Dreams are an example of how we do and can simulate reality. So if what Nick Bolstrom says is true, then we already have an ability to simulate reality through dreaming, so how do we know if our physical reality isn't just another larger dream simulation based on these processes?

Believe it or not, there are many of you who already have a taste of this process through dreaming which can show how physical reality could also be a type of dream simulation ie... another mind-generated virtual reality. This comes from deja vu experiences linked to dreaming known as deja reve or precognitive dreams.

If you are one of those lucky few who have deja experiences linked to dreams, you are already seeing in first-person how dreams and reality have a relationship with one another. In the precognitive dream content, we are actually participating with the “Creation†of future events based on our interactions at that point.

We are not time traveling, rather co-creating the future within the larger reality simulator (Tom Campbell calls this The Big Computer). We are literally producing probability calculations of the future where the big computer then takes this data and slots it into chronological sequences so that in the future we have this dream come true or deja vu aura.

What is really going on is the co-creative process of generating reality experiences within this information system that has evolved. Dreams are the programming language of the virtual reality simulator, and dreams are composed of thoughts. Thus we see in our precognitive examples the truth that thought creates reality, even the physical world.

It is thought that programs the datastream. That datastream then renders into particles when we interact with that data in the future.

Earth is, and always will be an information system that is based on the laws of virtualism. It is a simulated reality, a dream world, and you are an avatar within the definitions of the data that you experience as a player.

The rest is just a game soaked deep in role-play. A cosmic MMORPG that has locked you in and now here you are playing the game without even knowing it was a game at all.

Time to achieve CHIM!


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